•  
  •  
  •  
  •  
Login:
Password:
Forgot password? Support Registration
A product of divine birth the continent of Raxession bears two unique geographical features. The first is the fact that it is ringed by impassible mountains, cutting it off from all contact with any world that may lie beyond. The second is its size: Raxession is surprisingly small as such things go. A man afoot can cross it east to west or north to south in something less than two lunar months of steady walking. This small size and isolation, combined with the number of intelligent races that have been placed upon its surface, are ideal for the flourishing of strife and conflict.

The kingdom of Farrenhall, oldest and most prosperous of the human kingdoms, occupies Raxession's westernmost point. Despite being the oldest of the human kingdoms, Farrenhall has seen less than 10 generations since its founding; the original forest, home to centaurs and Lindriel alike was razed by the newly formed Knights of the Radiant Star. A number of smaller more recent human kingdoms, each ruled over by a representative from one of the knightly orders, radiates outward from the borders of Farrenhall in what might best be thought of as a lopsided diamond shape.

Immediately north of the human lands, less than eight days of walking, lies the grim touch of the Gray Wastes. These were once vital lands encompassing fields, forests and farms. But the blighted touch of the undead has made itself known as the vital essence of all living things is slowly bled away, leaving only an ashen desert. Currently wastes snake irregularly from the far north to the south, and are slowly, inexorably expanding.

Pinned on one side by the encroaching Gray Wastes, human kingdoms on the other and the necessity of sharing lands with the bloodthirsty amazons, the barbarian tribes of the central steppes make do as best they can. The summer pastures where the tribes traditionally wander with their herds have been the hardest hit, both by the expanding settlements of the amazonians and the relentless hunger of the undead. Seeking an alternative many tribes have fled to the east across the mountain passes, or have dared to cross the waste in search of sanctuary in the depths of the Hulesti'athah ("Forest of the Ancient Heart").

The Hulesti'athah itself, taking up the south western and much of the south eastern portions of Raxession, serves as the last refuge of the beast-folk, and to the scattered settlements of the Lindriel. Both these groups fiercly protect their home from outside invasion, and while a few of the barbarians have been granted sanctuary, most seekers are either turned away or simply disappear.

Rising up from the border of Hulesti'athah are foothills which eventually form the central steppes before eventually rising into the Gak'tank'tat range of mountins that bisects Raxession. Deep beneath this range lies the mighty dwarven kingdoms; and while their stronghold may be beneath the mountains itself they have outposts and trade lanes which spread across the length of the continent. The dwarves are not alone in the occupation of the the Gak'tank'tat mountains; far below even their kingdom are the shadowy cities of the dark elves, and the orcish tribes make their homes in the barren plains on the eastern side of the range.

Far to the northeast, isolated from the cities of the other races, sits Sifdalion. The graceful crystal spires of this city marks it out as being the last great outpost of the Sifiel. There are a few other, minor cities such as Lif'shal'diel, which rests near the border of the Hulesti'athah, but the ancient glory of the elven people has faded, and many of their cities lie long forgotten.