Dominion

Map Symbols


Controlled by Good Side Attacked location Controlled by Evil Side

Gold      Shields      Armor      Mounts      Items      Helmets
Weapons      Bows, Crossbows      Greaves      Potions     


RULES

  1. From the beginning your side controls 11 Locations. Each location produces a certain item type. If the Evil side captures any of your locations, it will gain a discount for the item that this location provides. So, protect your territory like a lion!
  2. To get discounts, and to make your side stronger, you need to capture Evil locations (located on the right side of the map).
  3. You can attack only bordering locations, meaning that you can't attack "The Brass Necropolis" from the very beginning - you need to attack "The Wall", then "Nightshade Forest", then "The Valley of Death", and so on. Each round there will be a Poll on the Forum, where your army will be able to vote with your brothers-in-arms as to which location to attack next.
  4. One round lasts one week, so a battle for one location lasts one week, as well.
  5. If your side looses a battle for a location, the enemy side gains Initiative - that means that in the next turn, Evil attacks and you are forced to defend your locations.
  6. If you capture the enemy capital, you gain bonus gold rewards for each battle you fight.

  1. From the beginning your side controls 11 Locations. Each location produces a certain item type, as shown on the Dominion Map. If the forces of Good capture any of your locations, they will gain a discount for the item provided by this location.
  2. To get discounts, and to make your side stronger, you need to capture Good locations (on the left side of the map).
  3. You can attack only bordering locations, meaning that you can't attack Farrenhall from the very beginning - you need to attack "Crossroads", then "Four Hills", "Hulestiathah FootHills", then "Tybalt Reach", and so on. Each round there will be a Poll on the Forum, where your army will be able to vote with your brothers-in-arms as to which location to attack next.
  4. One round lasts one week, so a battle for one location lasts one week, as well.
  5. If your side looses a battle for a location, the enemy side gains Initiative - that means that next turn, Good attacks and you are forced to defend your location.
  6. If you capture the enemy capital, you gain bonus gold rewards for each battle you fight.

  1. From the very beginning, forces of the Neutral side receive discounts for all equipment, as they are skillful traders with all races.
  2. If any Good or Evil sides capture a location, then you loose contact with the traders in that location. You automatically loose the discount for the item that is provided by this location. It is in your interest to preserve the balance between sides, and to not let any side dominate the map.